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Destiny 2: Best Weapon Crafts Part I

This post is part 1 of the series "Best Weapon Crafts" and provides both the best initial PVE specifications and the best final PVE specification for craftable weapons.

Ammit AR2 (PVE craft)

Barrel: Initially Polygonal Rifling then Smallbore when unlocked.

Reasoning: Smallbore is a light.gg gold barrel. The only other two light.gg gold barrels are not considered as they both improve handling speed which is not relevant to me.

Magazine: Initially Appended Mag then either High-Caliber Rounds or Ricochet Rounds when unlocked.

I prefer Richochet Rounds.

Solar AOE Build

Perk 1: Initially Turnabout then Stats for All when unlocked.

Perk 2: Initially Adapative Munitions then Incandescent when unlocked.

Reasoning:Incandescent triggers Stats for All. As a solar weapon and with the perk incandescent, this weapon is supposed to be used with a solar subclass.

Non-Solar Fake-Monte-Carlo Build

Perk 1: Initially Turnabout then Dynamic Sway Reduction when unlocked.

Perk 2: Intially Adapative Munitions then Tap the Trigger when unlocked.

Sources: https://www.light.gg/db/items/2119346509/ammit-ar2/

Empirical Evidence (PVE craft)

Barrel: Initially Extended Barrel then Hammerforged Rifling or Arrowhead Brake when unlocked.

Magazine: Initially Appended Mag then Ricochet Rounds when unlocked.

Perk 1: Initially Pulse Monitor then Perpetural Motion when unlocked.

Perk 2: Intially Unrelenting then Successful Warmup when unlocked.

Sources: https://www.light.gg/db/items/2607304614/empirical-evidence/

Forensic Nightmare (PVE craft)

Barrel: Initially Polygonal Rifling then Fluted Barrel when unlocked.

Magazine: Initially Appended Mag then High-Caliber Rounds when unlocked.

Perk 1: Initially Under Pressure then Perpetural Motion when unlocked.

Perk 2: Intially Tresh then Kill Clip when unlocked.

Sources: https://www.light.gg/db/items/1526296434/forensic-nightmare/

Likely Suspect (PVE craft)

Barrel: Initially Polygonal Rifling then Arrowhead Brake when unlocked.

Magazine: Initially Accelerated Coils, keep.

Perk 1: Initially Firmly Planted, then Perpetual Motion when unlocked.

Perk 2: Intially Wellspring then Successful Warmup when unlocked.

Sources: https://www.light.gg/db/items/1994645182/likely-suspect/

Palmyra-B (PVE craft)

Barrel: Initially Confined Launch, keep.

Magazine: Initially High-Velocity Rounds then Blackpowder when unlocked.

Perk 1: Initially Impulse Amplifier, keep.

Perk 2: Intially Lasting Impression, keep.

Sources: https://www.light.gg/db/items/3489657138/palmyra-b/

Red Herring (PVE craft)

Barrel: Initially Countermass then Linear Compensator when unlocked.

Magazine: Initially High-Velocity Rounds then Impact Casing when unlocked.

Perk 1: Initially Ensemble then Tracking Module when unlocked.

Perk 2: Intially Golden Tricorn then Lasting Impression when unlocked.

Sources: https://www.light.gg/db/items/3175851496/red-herring/

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